Guardians of Magic – Amanda’s Awakening Walkthrough (Part 3)

Ok here it is guys, the final part of the walkthrough! I have been really busy with my exams so I am sorry for the late post.

78) From the Ritual Hall, enter the Fairy Woods painting.

79) Give the fairy on the tree the feather, sea shell and the coin.

80) The fairy will leave behind a package for you. Investigate the package.

81) Open the package up using the knife and pick up the fairy picture, the letter from grandpa, the blue print for the power drain machine and solve the puzzle box to get the 8th piece of the power drain machine.

82) Now head back to the house through the library and enter the room with the front door of the house, and click on the paintings on the left wall.

83) Attach the fairy painting on the frame.

84) This will open a secret opening in the wall with a puzzle box inside.

85) Solve the puzzle box and get the 9th piece of the power drain machine.

86) Now head all the way back to the Ritual Hall and enter the Magus Industries painting.

87) Click on the computer monitor and a picture of you will be taken.

88) Then click on the drawer near the computer and take an empty ID card.

89) Put the empty ID card into the printer and click on the print button on the monitor, and take your new ID card from the printer after its been printed.

90) Go to the staircase and enter the door on the left.

91) Then use the bubble blower machine to find the magical trail and follow the trail to the door on the far left.

92) Use the spark spell on the security drone to short circuit it and use the bubble blower machine again to follow the trail. Go to the door on the right.

93) Use the bubble blower machine again to find the trail and enter the door on the right.

94) Use the spark spell again on the security drone.

95) Use the bubble blower machine and go through the second door on the left.

96) Use the spark spell on the drone and enter the corridor on the left.

97) Go to the door and speak to Mera and she says that something is needed to pick the lock on the door.

98) Backtrack all the way to the main lobby where the computer monitor was and enter the elevator using your ID card.

99) After entering the elevator, click on the elevator control panel.

100) Click on the Offices floor (floor 5).

101) In the office you will find a broken puzzle box.

102) Click on the screen on the top left corner to get the instructions to make the corrosive gel.

103) Click on the lab table in the left corner.

104) Add the green, orange and red chemicals in the mentioned order from the test tube to the petri dish. When the right formula is met, the solution in the petri dish will turn a dark purple color that bubbles. When this happens, use the fire spell on the petri dish to heat the solution and activate it and turn it into the red corrosive gel. Pick the gel up and keep it.

105) Click on the safe on the right of the office.

106) Since you don’t know the code to open the safe, use the corrosive gel on the safe to open it.

107) Get the 10th and last piece of the Power Drain Machine and assemble the entire machine using the blueprint.

108) Enter the elevator and go to the Research Lab floor (floor 3).

109) Click on the monitor and find out that the Doctor is planning to build a massive robot.

110) Enter the elevator and go to the Storage floor (floor 1).

111) The room will be dark and you need to turn the generator on.

112) Get the fuel container from the left and pour the fuel in to the generator.

113) Then turn the power switch on.

114) Click on the boxes on the left to get a wire cutter.

115) Click on the boxes on the right and cut a piece of wire using the wire cutter from the spindle of wire.

116) Now go back all the way to Mera in her locked room.

117) Use the piece of wire on the door lock to set Mera free and she will give you your last spell, the freeze spell. You will be taken back to the storage floor.

118) Unlock the door by using the Power Drain Machine on the electronic lock and enter the hanger.

119) After the cut scene, use the freeze spell on the left and right arms of the robot and zap the drones, that come to melt the ice, with the the spark spell.

120) Use the freeze spell on the left and right leg joints of the robot.

121) When the robot falls and its head cracks open, use the Power Drain Machine on the crystal inside its head.

122) That’s it, the game is done 😉

whewwwwww now that its done, time for some hot chocolate!! This is the end of the Amanda’s Awakening walkthrough!!

Guardians of Magic – Amanda’s Awakening Walkthrough (Part 2)

And here you go, as promised, part 2 of the Guardians of Magic: Amanda’s Awakening Walkthrough. The last and final part 3 will be posted soon (exams are starting so a bit busy).

continued…..

30) Go into the room on the right of the Ritual Hall.

31) Click on any of the paintings on the left wall.

32) Find the 6 differences on the paintings to open a secret hole in the wall behind the painting.

33) Get the fire spell and the “Delphinus” constellation from the opening behind the painting.

34) Open the puzzle box on the table, solve it (you have the match the weights) to get the 7th piece of the Bubble Machine and assemble it.

35) Head back to the Ritual Hall and click on the telescope in the middle of the room.

36) Enter the coordinates of each constellation according the map to find the constellations on the telescope. Use the left and right buttons for the x axis and the up and down buttons for the y axis. After finding the constellation, match the stars according to the map to unlock each respective painting.

37) Three paintings would have been unlocked: Stone Circle, Courtyard, and Fairy Woods. Don’t worry about the other painting right now they will be opened later.

38) Go into the Fairy Woods painting by using the transport spell.

39) Pick up the puzzle box and solve the puzzle (move the bar to the left brick until the meter below fills when the fairy dust, I assume, enters it), . You will find the 8th and last piece of the Bubble Machine. Assemble it.

40) Now that you have assembles the Bubble Machine completely, activate it by clicking it on the left corner.

41) When the magical rune in the right turns pink, pick it up. Then click on the fairy sitting on top of the tree.

42) Pick up the scroll she gives you and head back to the Ritual Room.

43) Transport yourself into the courtyard next. You will notice a puzzle box in the middle a brambly bush that you cannot retrieve, and a gate mechanism without gears. Walk to the right and go to the beach.

44) At the beach activate the bubble machine and collect the magical rune when it turns orange, then pick up the sea shell and click on the bottle on the beach to get the “Monocerus” constellation. You will also notice that under the coconut tree you have something to dig up that you cannot do till you get a shovel, leave it for now and go back to the Ritual Hall.

45) Use the transport spell to go into the Stone Circle painting.

46) Use the Bubble Machine to collect the green and yellow magical runes and click on the circular rock in the middle.

47) Place each of the magical runes in the middle.

48) Pick up the torn in the middle and it ends up being the “Scorpius” constellation. Go back to the Ritual Hall.

49) Enter both of the new constellations into the telescope.

50) This will open the Courtyard 1500 and Magus Lobby.

51) Use the transport spell to go into the Courtyard 1500 painting.

52) Pick up the 3 gears scattered around and the also pick up the shovel and the schematic for the castle security mechanism. Leave the painting and go to the Ritual Hall and then transport yourself to the Courtyard.

53) Go to the beach and use the shovel to dig under the coconut trees to find a puzzle box. Solve the puzzle box to get the 1st piece of the Power Drain Machine (PDM).

54) Leave the beach and go to the main courtyard, and click on the gear mechanism.

55) Put the gears in order.

56) Then use the fire spell on the furnace.

57) Click on the gate switch next to the gate to open it, and go up the stairs.

58) Light on the torches according to the security mechanism schematic, using the fire spell.

59) Before going into the room, solve the puzzle box on the floor under the torches to get the 2nd piece of the Power Drain Machine.

60) Now head on through the door into the room.

61) In the room, pick up the hedge clippers, the spark spell and the “Pegasus” constellation. Open the puzzle box and solve it to get the 3rd piece of the PDM. Now head back down the stairs to the main courtyard.

62) Use the hedge clipper to cut the branches around the puzzle box to free it.

63) Solve the puzzle box to get the 4th piece of the PDM, then head back to the Ritual Hall.

[youtube=http://www.youtube.com/watch?v=KSjwI3Pg9eU]

64) In the Ritual Hall, enter the Pegasus constellation into the telescope.

65) This will open the circus painting. Use the transport spell to go into the circus painting.

66) Click on the right corner and collect the gold game token.

67) Next go into the red tent.

68) Arrange the mirror so the laser light hits the target.

69) Solve the puzzle box on the floor before entering the door to get the 5th piece of the PDM. Then enter the door.

70) Solve the puzzle box in the room to get the 6th piece of the PDM, and leave the red tent.

71) Enter the green tent.

72) Click on the Whack Machine, and use the spark spell to start it.

73) Whack the gophers then the mechanical bug that flies until you destroy it and win the game. Collect the ticket that pops out at the top after winning the game.

74) Next click on the slot machine.

75) Pull down the lever and push the two buttons to stop at the Pegasus symbol (the horse with wings). Collect the ticket when you win it.

76) Click on the ticket machine and insert both the tickets in, then punch in B-1-3 to open the door to the puzzle box.

77) Open the puzzle box and solve it to get the 7th piece of the PDM. Then head back to the Ritual Hall.

Alright this is the end to the second part of my tutorial, the third and final one will be posted soon!!

Guardians of Magic – Amanda’s Awakening Walkthrough (Part 1)

Ello ello one and all, another day another er…..I am hungry. Okay, anyway I recently started playing Guardians of Magic – Amanda’s Awakening, and finished it but then sometimes I did get stuck in certain places and since I am such a kindhearted fellow, I decided to make a walk through for the game (that and there was no proper walk through on the internet)! The game is actually very short and very easy.

Anyway lets start, just click on “skip” for the beginning cinematic and move onto the game if you want to.

1. Collect the 3 small gears scattered around the garden and click on the well on the right.

2. Arrange the gears according to their size and click on the well crank to bring the bucket up.

3. Take the bulkhead key from the bucket and remember the symbols on the bucket wall.

4. Click on the buck head door on the left corner of the screen.

5. Use the key from the bucket on the lock and open the door.

6. Use the inscription from the bucket wall on the tumblers. When the right sequence is entered, the tumblers turn green. Then click the button next to the tumblers and the door will open to the basement.

7. When you walk down to the basement you will hear a knock on the front door, go back up to the garden and at the front door there will be a package, pick it up and bring it back down to the basement.

8. Place the package on the right table down in the basement and use the box cutter from the other table to cut open the box.

9. Inside the box you will find a letter from Amanda’s grandpa, blue print for the Bubble Machine and a puzzle box.

10. Solve the puzzle box to get the 1st part of the Bubble Machine and assemble it.

[youtube=http://www.youtube.com/watch?v=6XudNUtU3gM]

11. Leave the basement and go to the hallway.

12. After the robot at the door leaves, open the puzzle box near the door and solve it to get the 2nd piece of the Bubble Machine and assemble it.

13. Notice the 4 picture on the wall on the left. There will be one picture missing.

14. Walk to the living room on the left.

15. Collect the the crystal ball on the table on the right and Mera talks to you (just skip it if you want to).

16. There will be a puzzle box on the top of the shelf , solve it and find the 3rd piece of the Bubble Machine and assemble it.

17. Next pick up the empty pitcher on the table and go to the garden well and fill the pitcher up with water from the bucket and return back to the living room.

18. Pour the water into the kettle, turn the light switch on to give power to the kettle and then turn the kettle on. When the water boils, the steam escaping from the kettle will reveal the code to enter the library on the mirror.

19. Now open the dresser drawer under the kettle and obtain the “Corvus” constellation map from it.

20. Notice the inscription on the fireplace wall. You cannot enter the code until the fire is put out.

21. Go down to the basement again and click on the furnace, then bring the pressure to 10psi by turning the 2nd, 3rd and 5th knobs.

22. Return back up to the living room and check the inscription on the fireplace wall and click each symbol according to the sequence of code shown on the steamed up mirror. The secret door to the library opens up.

23. Go into the library, and collect the letter on the top of the books on the right table, collect the quill pen on the table and finally the spell book from the podium  (you will learn the transport spell).

24. Click on the shelf on the left and collect the small key and solve the puzzle box and obtain the 4th piece of the Bubble Machine and assemble it.

25. Go back to the living room and use the key to open the trunk on the left end of the screen.

26. Inside the trunk you will find the “Capricornus” constellation. There will also be a puzzle box, solve it and get the 5th piece of the Bubble Machine and assemble it. Then head back to the library.

27. Use the transport spell on the picture on the wall of the library. Just trace your wand on the shape to use the spell.

28. Use the clue from the letter you got from the library table to open the spinning lock. The sun must be in the 1 o’clock position and the moon at the 7 o’clock position.

29. Enter the Ritual Hall. Click on the piece of paper on the bench at the left corner and solve the puzzle box inside and get the 6th piece of the Bubble Machine and assemble it.

Alright guys, I am done for the day. Part 2 of the tutorial will be coming in about 2 days time! check back and I’ll have it up (stop whining, I have to study too my exams are coming up and this takes some time to write and prepare)